On the true, harder difficulties most players failed, a Firaxis Games representative later tells me - and so their sequel canon fits right with that. The story is a complete tonal flip on the XCOM people know and love - this time the alien-fighting organization is on the back foot having been defeated in the last game. XCOM now isn't just battling aliens - they also must fight the humans propping up their regime.įaster, more dramatic and more immediately involving than its predecessor, our XCOM 2 demo kicks off with a solid amount of cinematic flair, the story so far delivered through snippets from news bulletins that eventually pulls out to a shadowy briefing room and then back in to the mission at hand once more. What a time to start coverage, too - XCOM 2 looks more than a little brilliant. But why? Well - when you actually look at it, XCOM's turn-based, grid-driven gameplay featuring permanent death, statistics, hidden dice rolls and skill trees at the forefront isn't that dissimilar to the greats of the Strategy RPG genre - and so here we are.
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